Post by kozeph on Sept 13, 2014 18:24:56 GMT
Eerie silence greets you as you teleport into the dungeon. You find yourself in a place unlike the School Campus, a pure virtual world. You instinctually feel like you can't let your guard down here.
This thread serves as the progress tracker of the dungeon exploration. Its also works as a handy-tool to help you roleplay inside it. Information about what enemies you'll find, the location appearance, what special properties or clearing conditions are or at least have been discovered so far. As you explore it, more things will be revealed, so check constantly!
The Location
The dungeon seems to be an entirely space different from the Tsukumihara Academy Campus. You are inside a structure with semi-transparent walls, ceiling and floor. Outside stretches out an entire ruined city covered in foliage, beyond the ruined structures its pitch-black, you have the feeling the corridors and invisible rooms you are in are submerged underwater. There is an unpleasant feeling about this place and to some degree you feel like you shouldn't be here, that something in there is dangerous.
The inside of the dungeon is wide long spaces and corridors. There is the impression that the dungeon is designed as a road or highway.
The inside of the dungeon is wide long spaces and corridors. There is the impression that the dungeon is designed as a road or highway.
Currently Known Area
*Each block in the map is roughly about the length of your average street block.
The Enemies
Within the dungeon you will encounter at times random enemies, these enemies are not exactly monsters but are more like programs that roam the dungeon. Individually they are not that much of a threat to a Servant, though they are not weak enough to be dispatched effortlessly at most they are something that pauses a Servant. These hostile programs sometimes drop Formal Wear, Items or PPT currency. However, in larger numbers they may pose a challenge though in turn it increases the chance of them leaving loot behind.
- Crix: A large child-sized wasp like program. You see it buzzing around the dungeon, they seem to prefer the large open rooms where they roam and patrol over the long corridors. They are fast enough that may be somewhat annoying to catch one with a swing of a weapon, their main tactic is trying to flank or go behind a target to hit them with their stinger. There is a Red version of the Crix, which can shoot their stinger. Usually they are in pairs or individually but can be seen rarely in groups of six to twelve. Their spawn rate is fast taking one hour after being killed.
- Nephilim:α: Large humanoid looking hostile programs. The Alpha Nephilim are programs just below the level of a Servant without a Noble Phantasm, so they are strong and fast enough to keep up with one and be a challenge to take down. They spawn once every 72 hours, but they guarantee drop RED KEY which can be used to open the Locked Doors found across the Floor. They are stationary and only attack when approached.
Clearing Condition
To clear the floor and proceed deeper into the dungeon, there are conditions you must clear. One floor may have more or less than the others.
- Boss is defeated
Dungeon Properties
Inside the dungeon you may find that from time to time, conditions, restrictions, encounters will be forced on you. These are to make the experience richer and its not the staff intentionally trying to kill you! however, if you ignore them these can restrict you and possibly end up killing you! So be smart and enjoy roleplaying the struggles we hand from time to time. To make them obvious and clear, after the post this will be included, so you know when you are facing a condition or when a restriction is placed on you that you have to roleplay with and what they mechanically entail.
[Ignore whats here at your peril!]
[Ignore whats here at your peril!]