Post by kozeph on Sept 1, 2014 16:12:53 GMT
In Fate/Extra CCC Masters are able to purchase things such as Consumables or new Formal Wear(Code-Casts) to increase their versatility and better support their servant. These items cost PPT (Virtual money) that is generated by posting, completing events and defeating enemies in the dungeon. When you get the necessary amount to buy something you like post here the item you want, after a staff does the transaction you can add your new purchase to your inventory (edit your Tracker post to add the appropriate item).
Servants cannot use Formal Wear and it is the job of the Master to use Code Casts and Consumables to support the Servant. However, a Servant may end up picking up some PPT along the way. If they wish, a Servant may donate their PPT to the cause of their Master buying something. When a Master comes to the shop to buy something, make sure to provide a link to both your account and the account of your Servant (provided they agree to the transaction). That will make it easier on the staff when performing the PPT transaction instead of having to hunt down both accounts.
You approach the cafeteria and see a large man in a priestly garb smiling amusingly behind his stall. He looks out of place in the cafeteria, you'd half expect him to be in the church not tending the shop. He graciously introduces himself "Welcome young Master, I'm Kirei Kotomine an advance AI assigned to tend to the shop." He speaks, though politely you can't help but feel that he is either being sarcastic or condensing towards you. Almost as if he was reading your mind he speaks again "You’ll have to get used to that. I am, as you can see, fastidiously neat and moreover meticulous. I am aiming to become the greatest of all shopkeepers. I imagine it will be a headache for you. So then — thank you for your patronage, please come again."
You leave feeling like every time you return will be a harrowing experience...
Consumables
Consumables are one use items. Masters can use them only once per post.
Formal Wear
Formal Wear are equipable items that contain a Code-Cast. They can be used indefinitely yet have cooldowns for use (Turns = your post), also you may have only two equipped at a time, but the more you have the better prepared you can be!
Servants cannot use Formal Wear and it is the job of the Master to use Code Casts and Consumables to support the Servant. However, a Servant may end up picking up some PPT along the way. If they wish, a Servant may donate their PPT to the cause of their Master buying something. When a Master comes to the shop to buy something, make sure to provide a link to both your account and the account of your Servant (provided they agree to the transaction). That will make it easier on the staff when performing the PPT transaction instead of having to hunt down both accounts.
You approach the cafeteria and see a large man in a priestly garb smiling amusingly behind his stall. He looks out of place in the cafeteria, you'd half expect him to be in the church not tending the shop. He graciously introduces himself "Welcome young Master, I'm Kirei Kotomine an advance AI assigned to tend to the shop." He speaks, though politely you can't help but feel that he is either being sarcastic or condensing towards you. Almost as if he was reading your mind he speaks again "You’ll have to get used to that. I am, as you can see, fastidiously neat and moreover meticulous. I am aiming to become the greatest of all shopkeepers. I imagine it will be a headache for you. So then — thank you for your patronage, please come again."
You leave feeling like every time you return will be a harrowing experience...
Consumables
Consumables are one use items. Masters can use them only once per post.
Name | Description | Effect | Price |
Yakisoba Bread | Only 100 of these sandwiches are made each day. Students have been injured trying to get one. | Restores 1 Unit of Stamina | 6 PPT |
Curry Bread | A popular deep-fried bun filled with curry. Some consider it god's gift to snack foods. | Restores 2 Units of Stamina | 12 PPT |
Super-Spicy Mapo Tofu | As per Kotomine, this dish is amazingly spicy. | Restores 4 Units of Stamina | 24 PPT |
Ether Powder | A mysterious crystalline substance that can heal a Servant's wounds. | Barely heals a Servant's wounds. | 30 PPT |
Ether Shard | A mysterious crystalline substance that can heal a Servant's wounds. | Slightly heals a Servant's wounds. | 40 PPT |
Ether Fragment | A mysterious crystalline substance that can heal a Servant's wounds. | Moderately heals a Servant's wounds. | 80 PPT |
Ether Crystal | A mysterious crystalline substance that can heal a Servant's wounds. | Significantly heals a Servant's wounds. | 160 PPT |
Remedy | A mysterious pill that instantly cures any illness. | Cures poison, paralysis, or curse effects. | 50 PPT |
Return Crystal | A cylindrical crystal that allows the user to immediately return to campus. | Instantly escape the Labyrinth and exit an Exploration thread. | 80 PPT |
Lock Crystal | A cylindrical crystal that prevents users from immediately return to campus. | Prevents use of Return Crystals or help from Campus to escape the Labyrinth. | 80 PPT |
Formal Wear
Formal Wear are equipable items that contain a Code-Cast. They can be used indefinitely yet have cooldowns for use (Turns = your post), also you may have only two equipped at a time, but the more you have the better prepared you can be!
Formal Wear | Description | Code Cast | Effect | Cost |
Durable Gym Clothes | Gym clothes required by the Tsukumihara Academy. Wearing them will increase your fortitude. | N/A | Increases Stamina by 10 Exploration Posts only cost 1 stamina per post regardless of actions. | 60 PPT |
Seer's Crystal Ball | A crystal ball the size of a softball that radiates an ominous light. | view_map(); | Allows remote vision. | 160 PPT |
Shockwave 1st-Strike | Allows the use of thaumaturgy C. | release_mgi(32); | Field attack: Disorients nearby foe. Servants may resist this with the proper skill or with a successful endurance check. Cooldown: 2 Turns | 100 PPT |
Exorcist Blade | A small dagger said to have the power to exorcist malevolent spirits. | hack(16); | Deal light damage and may stun the target if they are performing an action. Cooldown: 2 Turns | 120 PPT |
Phoenix Scarf | A stylish silk scarf adorned with the feathers of the mythical phoenix. | heal(16); | Slightly heals Servant's wounds. Cooldown: 2 Turns | 100 PPT |
Aromatic Wood | Fragrant woods whose scents are proven to heal even incurable diseases. | cure(8); | Cures weak poisons, paralysis and curses. Cooldown: 1 Turn | 110 PPT |
Imp's Belt | An outrageous belt studded with countless steel rivets. | vanish_add(64); | Negates a single buff or debuff. Cooldown: 4 Turns | 160 PPT |
Fortune Key | A charm that skews the odds in favor of the one in possession of it. | gain_lck(32); | Temporary Rank Up in Luck for the target Servant. Duration: 2 Turns Cooldown: 3 Turns | 130 PPT |
Silver Earring | An earring of mysterious power that transfers a Master's magic to their Servant. | gain_mgi(16); | Temporary Rank Up in Mana for the target Servant. Duration: 1 Turn Cooldown: 2 Turns | 110 PPT |
Rusty Sword | An old sword, covered in years of rust. | gain_str(16); | Temporary Rank Up in Strength for the target Servant. Duration: 1 Turn Cooldown: 2 Turns | 110 PPT |
Movement Spike | A white wooden rod with red bands on each end, often used during track events. | gain_agi(16); | Temporary Rank Up in Agility for the target Servant. Duration: 1 Turn Cooldown: 2 Turns | 110 PPT |
Mermaid Robe | A robe of archaic cut adorned with scales taken from a mermaid. | heal(32); | Moderately heals a Servant's wounds. Cooldown: 3 Turns | 140 PPT |
Protection Charm | A charm that creates a barrier that protects the wielder from physical attacks. | gain_con(16); | Temporary Rank Up in Endurance for the target Servant Duration: 1 Turn Cooldown: 2 Turns | 110 PPT |
Shockwave 2nd-Strike | Allows the use of thaumaturgy B rank. | release_mgi(64); | Field attack: Disorients multiple foes. Servants may resist this with the proper skill or with a successful endurance check. Cooldown: 3 Turns | 160 PPT |
Dragon Cloak | An item of remarkable craftsmanship said to be made from the hide of an ancient dragon. | heal(64); | Significantly heals a Servant's wounds. Cooldown: 4 Turns | 200 PPT |
Celestial Blade | An ancient sword of incredible power; said to have belonged to a god who slew monsters. | gain_str(32); | Temporary Rank Up in Strength for the target Servant. Duration: 2 Turns Cooldown: 3 Turns | 220 PPT |
Scapegoat Charm | A charm that can help to divert disaster by taking the place of the user. | gain_con(32); | Temporary Rank Up in Endurance for the target Servant. Duration: 2 Turns Cooldown: 3 Turns | 220 PPT |
Silver Anklet | An anklet modified with thaumaturgy that helps a Master enhance their Servant's magic abilities. | gain_mgi(32); | Temporary Rank Up in Mana for the target Servant. Duration: 2 Turns Cooldown: 3 Turns | 220 PPT |
Tengu's Fan | A fan made from a maple leaf that can manipulate the winds. | gain_agi(32); | Temporary Rank Up in Agility for the target Servant. Duration: 2 Turns Cooldown: 3 Turns | 220 PPT |